Previously, I mentioned a simple class system. Here is the idea I had recently. There are 4 classes, with one ability for each. Warriors can repair weapons, shields, and armor. Scouts can employ traps to stop the enemy. Healers can heal wounds. Pyromancers can fling fireballs. Scouts and pyromancers would use Amtgard-style spell balls to represent their abilities. We can tie the WotS player-ranking system into the abilities. R1s can use their class ability once per life, R2s use 2 per life, and R3 and above get 3 per life. The class system would only be used for select scenarios. Obviously, I haven't playtested this yet, but I think it would offer some interesting variations to standard battles without degrading the importance of swordplay.